I've been doing more work on the Linux side, as bugs come in and because I don't trust my XP regression (without comparing it to Vista).
This means I get my first Linux screen shot! (Which confused me for a second, I thought I would need to scp it back!)
Twm rulez!
The other advantage of working on Linux is that I need a new regression. That means I can use a disposable game, where everyone is not acting optimally.
Here, I have changed player two to build two scouts, instead of one.
That allows me to update the build logic to group new ships into fleets by design, rather than putting every ship in its own fleet.
This will allow me to work on the split fleet code.
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