- Floating-point exception while generating a huge universe (names underflow?)
- Need a redraw of paths on delete waypoint
- Waypoints always insert at 0 (should be end)
- Fix close enough on shift-click (canvas is returning a list?)
- Feature - drag waypoints
- Need to clear the current filename on open (fixed locally)
- Feature - recent files, remember working directory (.ini)
- Production Queue (PQ) - shift/control click, hot keys
- Generate player files automatically on new game
- PQ - "Remove" removes all on a multiple item!
- Messages on planetary build (will need filter!)
- Research tax in GUI
- Ship Designer - delete needs a refresh
- PQ - collect ships above and below on add
- Messages for fleet complete orders and new planet scans
- Feature - View all fleets (F3)
- Feature - Fleet composition and split/merge
- Scanner pane focus arrow, update on next (fleet/planet)
- Hab distribution is uniform
- Speed and fuel in fleet orders
Monday, July 07, 2008
New Stars Status
Some more operative bugs (and much needed new features):
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1 comment:
I was actually quite relived to see that my error checking code still functioned, and that it detected the game state mismatch and forced us to regenerate the player files.
We should definitely plan a brainstorming session on the last major code block -- battle engine. Everything else seems OK, subject to our first few real playtests...
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