Here is the next screen shot:
We can see: the planetary environment display under the ship designer, the planetary build queue, a packet in the space display, and the ship designer dialog.
The ship designer dialog still needs a lot of work. It will currently display existing designs, but it cannot separate ships and starbases. It will not display enemy designs.
I have the drag and drop code for doing new designs, and I need to plug it into the "Copy Existing Design" and "Edit Selected Design" buttons. I also need to transmit the drag and drop commands back to C++ so that the new design can be saved.
That brings us up to date on the New Stars GUI. I will hopefully make some progress now :)
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2 comments:
Best planet graphic ever! Gotta keep that for the final version.
btw - shouldn't this blog be called A211?
Thanks, I used Windows Paint. That is a blue circle with a little brown, green, and white air brush :) Took about 30 seconds...
Yea, there was some confusion as to which room number it was when I started out. Too late to change now. Amazing what a few years does to the memory.
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