Tuesday, September 16, 2008

New Stars Status

Finally getting to the point where I can start on the battle VCR!



It took a lot of bug fixes to get to this point...
  • Implemented ship to ship scanning
  • Fixed bug causing battle messages between fleets the player owns
  • Fixed a bug where planets could not see enemy ships in orbit
  • Added a speed spinner to fleet move orders
  • Fixed a bug when right-clicking on mixed friendly and enemy fleets in one point
  • Fixed a bug where some fleet GUI items would appear in view planet mode
  • Fixed widths of some widgets to fix jumpy universe view size
  • Added previous and next buttons to the message pane
  • Removed ship object id from ship names (just in fleet)
  • Improvements to the scripting interface
The JOAT player is pretty well into colonizing a second planet. The War monger has no orders beyond scanning...

The battle was really anti-climatic. The current battle engine has the JOAT scout escape without a shot fired. I will need to investigate that outcome...

2 comments:

Kenny said...

Ned, nice blogs. Look up "mudge" on wikipedia. -ken

nedbrek said...

Freaky, I had never heard of him. Buffer overflows, that's a big thing...

The link from Carnegie is here.