It took a lot of bug fixes to get to this point...
- Implemented ship to ship scanning
- Fixed bug causing battle messages between fleets the player owns
- Fixed a bug where planets could not see enemy ships in orbit
- Added a speed spinner to fleet move orders
- Fixed a bug when right-clicking on mixed friendly and enemy fleets in one point
- Fixed a bug where some fleet GUI items would appear in view planet mode
- Fixed widths of some widgets to fix jumpy universe view size
- Added previous and next buttons to the message pane
- Removed ship object id from ship names (just in fleet)
- Improvements to the scripting interface
The battle was really anti-climatic. The current battle engine has the JOAT scout escape without a shot fired. I will need to investigate that outcome...
2 comments:
Ned, nice blogs. Look up "mudge" on wikipedia. -ken
Freaky, I had never heard of him. Buffer overflows, that's a big thing...
The link from Carnegie is here.
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