Saturday, September 01, 2007

New Stars Status

Some good progress on the code base. Not a lot visible, because a lot of it is in the initial conditions (making sure all players get the same mineral concentrations and minerals - trying to figure out the distribution of starting minerals).

I started work on the research control dialog, then discovered that players were not getting initial tech. I have it fixed for some of the races now.

I also took care of the initial conditions of the starting starbase (which was initially empty).

Another irritating bug was that the client would open to planetMap(0). That is just what planet is first in the client data. I've fixed it so it goes to the lowest object id planet you own.

The colonize test is looking really good. With initial minerals and factories, the colony ship builds fast, and can move and colonize in one turn. I am moving off of it for now (since the next step would be to give players the initial colony ship - which is supposed to be built with max available tech, which is the beginnings of computer players...).

I created a new two player test. This should be a base for the most of the other existing tests.

Here is the initial load of the war monger player, with a quick F5 to bring up the research panel:

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