Lots of changes with little posting!
In the new game, there is a sizable lake region. The color difference versus ocean was not sufficient to differentiate them. I've made oceans darker.
I've also gotten complaints about how unexplored territory is shown. I've settled on this style, which has the underlying color, with a stippling of gray12 drawn on top.
Most of the development has been in order checking. I now check the first word of all commands to make sure they are real. I also check the targets of GIVE commands, and some inventory checking (making sure you don't give what you don't have). I also check that units doing STUDY have enough silver (based on the skill table - the first turn of studying a new skill will not be checked).
I'm also showing the last seen foreign units in hexes without the current data. I was having trouble remembering what monsters were where, and where I had seen enemy units.
Thursday, February 23, 2017
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