I'm always interested in world building, and I saw some talk about generating entire spheres of hexes. This is not straight forward, since you can't make a sphere entirely out of hexes (you usually get twelve pentagons).
I saw one guy who embraced the variation, and would randomly make more pentagons (with a septagon to balance each past twelve). He also moved the points around, so the whole map is a little irregular.
There is another project - HexPlanet, which just has the twelve pentagons. I've found that code a lot easier to work with, and when you have 100k+ hexes, twelve pentagons is hardly noticeable...
I've finally got it into a state where I can easily generate some map data. Here is sphere 9, which is nearly 200k hexes. I should be able to get sphere 10 working (nearly 600k hexes), with an stretch goal of sphere 11 (should be over 1.5M hexes).
The terrain is a little hard to see, since it is entirely random. But you can see how small the hexes are in sphere 9.
Friday, April 24, 2015
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