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Here we can see the new universe caused by fixing the randomization of the hab distributions. I also added the player relation dialog, and changed the underlying implementation. With those changes done, I can revamp the battle engine - in preparation for the battle VCR.
I also fixed some of the automation, to improve fuel consumption during scouting missions.
I looked into the fails during generation huge universe (dense and packed). They are running out of planet names. We will need to generate another 1k names...
1 comment:
Hmmm, are we ready for another review then? Are all the bugs we found last time gone?
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