Ok, more progress. We almost have a game:
Here is page 2 of the New Game Wizard. I recreated the race from the colonize test (Ugly Ducklings), and made a tiny sparse game for them by themselves.
Here is the first turn in the client:
I've added 30 factories and 50 mines to autobuild. I had to fix the code to handle this. It would try to build the factories, see no G, and then skip to research. It now works. Here is 2401:
18% growth rate. 20 resources, mines are 5 per. Autobuild shows 0% done for all.
Next turn. 23,600 * 1.18 = 27,848. 23 resources gives 2 factories, and 1 at 30%. Mining rates may be off... concentrations are 80, 76, 20. I forget how to calculate it right now... Original G must of been 15 or 16.
I need to repair the regression. Lots of them have uninhabitable home worlds. The old code was more forgiving of this...
I'd also like to develop a command line version of the client (for regressions to insert player commands).
Then I will add the intervening turns to colonize test, to make it a new game -> first world colonized test. Then I can check the numbers.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment