I actually got a lot done the last month. I have integrated my old universe generation code into the main engine. While I was there, I fixed a bug in the tech research code, and in the colonization code. Now, the colonize test works; and I have added it to the regression. I discovered an oddity in the way planets are handled for players (separate objects), and I will probably rebuild it into a single true object with per-player data views.
Here is the new game wizard:
Only page 1 is done. Page 2 is the race list (the normal wizard has a third page, with victory conditions). Currently, it always saves the game to newFile.xml. I will add a save dialog shortly. The main thing is to update the struct UnivParms to include a race list. Then, update the engine to pull in the races. Then I can add them to the gui.
If you do 'newStars -n newFile.xml' it will generate a universe according to your parameters (to stdout). But there will be no players. We also need to work on random seeds.
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