![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-X7l2lHguvcMVCJWE5rCW9zTto10o-32RtHv2UF958AE5tLyzxdCysSpQTVx9t1jHGGIciJh8ajSjWFHCis6e8eu9FLoB9ZLoP4nIjoXdmeKzMgAtMEC7OwWvCxSsuLd8HLIKSg/s320/screen2.png)
Here I have taken the colonizeTest (turn zero, player one file) and removed the colonize order. I then added it back through the GUI and saved. A diff of the files yields:
$ diff guiout.xml colonizeTest_P1_Y2402.xml
246,247d245
< <NONPLAYERFLEETDATA>
< </NONPLAYERFLEETDATA>
295a294,295
> <NONPLAYERFLEETDATA>
>
For some reason the GUI places NONPLAYERFLEETDATA before the universe planet list, while the newStars -r command places it after. Not sure why... But that is close enough for non-technical people...
Next step is to add starbase designs and create new game. Then let the bugs commence!
No comments:
Post a Comment